"This Virtual book is a winner!"
Ann Lawrence has done it again. I believe this one
is my favorite Virtual book. This book starts out at
Nilrem's mountain and travels all over the virtual world
that only Ann Lawrence can create. This is Neil Scott's story. Neil's mother has just
died and he's disillusioned with life in general. He
decides that what he really needs is to go into the game
and just see what it's all about. Besides he's quite
intrigued with the Ice Princess in the Tolemac Wars III
game. So Neil gathers up what he thinks he might need,
makes sure things are aligned correctly and gets ready to
make the jump. In the meantime Ardra has gone to Nilrem's
mountain to seek something to make Tol, her lifemate, more
comfortable in his last days. As she indulges in an ancient
ritual, she's set upon by outcasts who seek to rob and rape
her. Neil shows up just in time but he's disoriented from
the journey. The outcasts jump on him instead, robbing and
beating him. Ardra doesn't know what to do but she runs to
get Nilrem to help the man. Neil awakens in severe pain and bleeding. Ardra and
Nilrem notice the snake tattoo on his arm and wonder who he
is. He tells them he is Lien and he is from beyond the ice
fields. When Neil discovers who Ardra is, he knows that the
stories Gwen and Vad told him are true and they really had
gone into the game just as he had. Now what is Neil to do
and will any of this involve Ardra? Neil has no choice but
to go with Ardra and see what the outcome will be. This intriguing novel kept me reading while tuning
out everything and everybody. The characters from Samoht to
his sister Einalem to the evil Goddess of the forest were
what kept this novel a page-turner but this book was most
definitely Lien and Ardra's. I have been a fan of Ann
Lawrence's from her very first book. All of her books are
keepers in my estimation.
Reviewed by Kathy Boswell
Posted July 16, 2002
SummaryREAD AN EXCERPT
Where does reality end and fantasy begin? With a virtual
reality game that leads to another world? At the fingertips
of a bedraggled old man who claims he can perform magic? Or
in the amber gaze of an ice princess in dire need of
rescuing? As the four moons of Tolemac rise upon a harsh
land vastly different from his own, hardheaded pragmatist,
Neil Scott, discovers a life worth struggling for and
principles worth fighting for. But only one woman can
convince him that love is worth dying for, that he must
make the leap of faith to become . . . a VIRTUAL
WARRIOR.
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