"Wild satirical romantic fantasy"
Neil Scott and Gwen Marlowe own Virtual Heaven, a video
game shop in Ocean City, New Jersey. Neil is bored with
life and thinks of entering the latest virtual reality game
Tolemac Wars III. His partner pleads with him to
reconsider as she previously entered that barbaric realm
and barely made it back alive even with a warrior husband
in tow. However, Neil does not care about his present life and
takes some of his late mother's jewelry that he inherited
to barter for cash and necessities. Neil enters in time to
stop the Outcasts from capturing Ardra of the Fortress of
Ravens, but is critically wounded while losing everything
of value that he brought with him. Ardra and a wise man
save his life, but she does not trust the warrior
from "across the ice fields" even if he possesses the
courage, fighting skills and leadership ability she
desperately needs. Though some of the adventure may seem familiar to Tolemac
War fans, VIRTUAL WARRIOR lives up to the wild satirical
romantic fantasies of the first two novels (VIRTUAL DESIRE
and VIRTUAL HEAVEN). The story line is fun, filled with
action and adventure, yet contains a quirky sense of
humor. Ann Lawrence has written another strong spoof of
the sub-genre that leaves readers wondering about the plot
for Tolemac Wars IV. Harriet Klausner
Reviewed by Harriet Klausner
Posted June 29, 2002
SummaryREAD AN EXCERPT
Where does reality end and fantasy begin? With a virtual
reality game that leads to another world? At the fingertips
of a bedraggled old man who claims he can perform magic? Or
in the amber gaze of an ice princess in dire need of
rescuing? As the four moons of Tolemac rise upon a harsh
land vastly different from his own, hardheaded pragmatist,
Neil Scott, discovers a life worth struggling for and
principles worth fighting for. But only one woman can
convince him that love is worth dying for, that he must
make the leap of faith to become . . . a VIRTUAL
WARRIOR.
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