"great character driven action-packed fantasy"
Off the coast of Ireland, Captain Rafe Rafton sails the
Defiant through "The Graveyard of Lost Ships" that he
learns is a space-time continuum; they end up in the
Kingdom of Morevi where he helps the ruthless First Queen
Askana Moldarin against her enemies from within and from
neighboring Eyrie. He succeeds, saving her life and her
kingdom, and becomes consort to the Queen (see MOREVI: THE
CHRONICLES OF RAFE AND ASKANA). Rafe and Askana initially assume happily ever after as he
is a hero to her people and to her. However, as he
struggles to adapt to life in Morevi, he finds the
influential Ladies of the Blood want him to go home;
somehow they persuade his daughter Ahstari, the Second
Queen, to join their cause of removing the foreign
usurper. However, before he can consider what to do about
his child turning against him, Rafe must lead a battle
that he knows his side cannot win against the dangerous
Southern Wood creatures and the deadly magic of Morevi's
former allies the Elves of Arathelle. One mistake and
Rafe will welcome death as a better outcome for him. This second tale contains all the exhilarating thrills and
magical chills that made the first Morevi entry terrific.
The superb story line hooks the audience as the adventures
begin early and never slows down. Rafe, like the true
champion he is, feels prepared for epic hostilities on the
mundane and mystical planes, but also fears he lost his
daughter to the pure blood movement that want him
deported. His relationship with the First Queen is that
of love, but that might not prove enough, that is if he
survives the upcoming war. This is a great character
driven action-packed fantasy. Harriet Klausner
Reviewed by Harriet Klausner
Posted May 24, 2006
SummaryThe adventures of Naruihm's warrior-queen and England's
privateer captain begin once again in Legacy of Morevi, the
highly-anticipated sequel to the award-nominated debut work
of Tee Morris and Lisa Lee.
Life in Morevi is hardly a "happily ever after" for
privateer captain Rafe Rafton. As he deals with the
animosity from the Ladies of the Blood and from his own
daughter, Ashtari, his only ally is Morevi's First Queen,
Askana Moldarin. But soon, the peace they find with each
other is shattered in a single night. Now, Morevi faces a
threat far greater than that of political opponents or
frontier rivals. As their realm stands on the brink of a war
they cannot win, Askana and Rafe must risk another
Riftcrossing while sending their daughter, the future Second
Queen of Morevi, into hiding.
However, the Great Game now stretches beyond the borders of
Askana's rule, and plans for the downfall of House Moldarin
are set into motion.
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